

These two combine to make it tough to fool experienced players. Most classes, this is fine (Soldier spawns with the Rocket Launcher) but some are dead giveaways (Engineer spawns with the never-used railgun). Also, you’ll always be holding the weapon your disguise spawns with. Scout, HWGuy, you’re moving at 100% speed. It doesn’t do a perfect job of letting you blend in with your surroundings. A popular setup is to bind mwheeldown to throw flag feign toss backpack for the most realistic death.Ĥ) There are a number of discrepancies with the disguise kit. They can take their time beating you to death with their melee (or just crouch-hump you) and there’s not a thing you can do besides yell ‘Nooo!’ or suicide. If they do stand on top of you, you can’t get up or do anything. They can also throw their access ammo at you and you’ll collect it if you aren’t full. One thing to be wary of if an enemy player walks over your fake corpse, they’ll notice a slight bump that isn’t present with real corpses. In this great display I witnessed, Spy backstabs the engineer, feigns death, then disguises while dead and blows the sentry up with grenades. Its mostly useful to drastically minimize your view to the enemy and lie in strategic hiding places (for example, doing it while hugging a wall makes only your feet visible) but good spies can also fake their death in the midst of combat. On command you can fall to the ground, either silently or making the death noise, whereupon you gain a floating, 360 ° rotatable view of your surroundings. You’re gonna want to bind this to something other than default because it’s normally buried on the Shift menu. The Dead Ringer has its roots from Team Fortress Classic. This is an extremely versatile loadout, try out everything.ģ) Feign death is still a thing. I’ve specced some great spies, and I have a hard time attempting to explain everything you can do, because they always seemed to have SOMEthing to do to get out of any situation (or at least take their target with them). The damage does stack up quickly if you don’t leave the area of effect, so they’re best used to flush out enemies who have entrenched themselves somewhere hard to get, or to drop one on top of a sentry to dissuade Engineers from turtling it. Releases yellow bubbles that deal light damage to enemies and cause them to hallucinate harmless explosions, gunfire, and grenades. Of course they’re great against most everything else too. Remember, you don’t lose your disguise when you throw them, meaning you’ll normally use these against sentries. Great for taking out sentries, especially when combined with grenades.į – Hand grenade.

When push comes to shove, you’ve still got hand grenades and a super shotgun. Never underestimate this weapon in scary situations. Far too difficult to hit opponents with to really be worth using.ģ – Double-barrel shotgun! Eat it, Frenchie! Kick some serious ass, this beast is ready for you to go toe-to-toe with straightforward combat classes.

Despite this shares an ammo source with the Super Shotgun instead of the nailgun. Operates as a slow-firing nailgun that slows enemies who are hit by it. Don’t crouch, just look down when you get close.”Ģ – Tranquilizer gun. As a spy friend said: “To get better at backstabbing try stabbing their ass. The sweet spot is the end of the arm during the swing. If you’re too close you won’t get the OHKO. Not only can it backstab for that OHKO, but it also deals twice as much damage as the crowbar, making it almost viable as an emergency weapon. The TF2 spy and this guy bring completely different stuff to the table, and even the more familiar weapons have different relationships with each other.ġ – Knife. The sapper was basically Valve’s attempt to apologize for spy no longer being able to grenade sentries while disguised.Ģ) Get to know your loadout. A hand-grenade and two super-shotgun blasts was enough to take out a close range sentry, and most other threats while you’re at it. This was how old-school spies dealt with sentries. Super shotgun, hand grenades, nailgun…when push comes to shove I’ve seen a cornered spy simply shoot his way out of pretty hairy situations.ġ) You can throw grenades without losing your disguise. The first thing you’ll notice is some serious firepower that our spy could only dream of. Interestingly, he fills almost the same role as our spy but the tools at his disposal are almost completely different. The Classic Spy has a huge arsenal of toys and tricks available to him. He’s last in every class lineup, so it’s only fair to save the Team Fortress Classic spy for my final class breakdown article.
